Also let's not forget, that certain enemies such as mechtoids, sectopods, crystalids, cyberdisc, floater etc. ITZ is intended for targets that are always in the open, of which there are many: chryssalids, berserkers, mectoids, sectopods - and that's just ground units. All trademarks are property of their respective owners in the US and other countries. Floaters who are also flying and not in cover can also be easy targets. Plus you get two shots always with the double tap, http://img149.imageshack.us/img149/2664/7b7aaa038007832d461b28c.jpg. Both are great perks. All Discussions Screenshots Broadcasts Videos News Guides Reviews XCOM: Enemy Unknown > General Discussions > Topic Details. I mean, I can see the benefit where ITZ doesn't cooldown and you could theorhetically whack 5 or 6 X-Rays on one go. I think when people start experimenting more squad strategies, in the zone might actually be better than double tap. Double tap, on the other hand, is incredibly useful especially as you get better sniper rifles. Español - Latinoamérica (Spanish - Latin America). r/Xcom. ITZ makes your sniper a Major again against most enemies in the late game. I like having my mobile sniper be able to shoot, move and shoot again where my squad sight snipers don't always have great shots on a huge number of targets (although that could be due to me setting them up poorly). – In-Game Description, XCOM: Enemy Unknown. All rights reserved. Seriously just try it. Last terror mission I played I dropped two chryssalids and two zombies in one turn with my ITZ sniper. If there is no available target after the first shot has been fired (and provided this skill is not on cooldown), the Sniper's turn is automatically ended. The catch is that you have to clear cover away before taking your shots. Relative stability is right. I don't see any reson to take snapshot ever. But man, oh, man if you can clear some cover with rockets/grenades, I have had a sniper basically clear half the level with squadsight. I would have thought the opposite. actually if you time it right you can take out a bunch of tough enemies as well with ITZ. In The Zone: Kill a lot of weak enemies, saving toughest for last Double Tap: 2 guaranteed chances to shoot on any enemy I also think the choice depends on which choice you made between Snapshot (doesn't synergize with Double Tap) and Squadsight. ALL RIGHTS RESERVED. Dec 28, 2015 @ 7:15pm Why take In The Zone over Double Tap? ITZ makes your sniper a peon killing machine, and by peon I mean basically anything aside from disks, sectopods, and ethereals. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Itz. But, it seems like those situations are not the norm. Posted by. Saved. - Page 2. In bonuses (displayed after pressing F1 when the unit is selected), the following is described "Unit has not yet moved this turn and may therefore fire the sniper rifle twice.". Double Tap (Colonel) A Sniper who chooses not to move at the beginning of their turn may make two attacks, including Headshots and Disabling Attacks. © Valve Corporation. Double Tap … The second shot must be executed immediately after the first shot, so it's highly recommended to have sight on at least two enemies before shooting. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. You're browsing the GameFAQs Message Boards as a guest. 6 years ago. Also, once you get ghost armor, I you can also set up some ridiculous kill streaks. In the zone. Sniper can take those out by him/herself. That said, what do you prefer? If I do, I have rockets to help out and smoke to make sure I live to shoot some more of them. XCOM: Enemy Unknown. The sniper to me feels pretty over powered. Combined with damn good ground and squadsight it makes for slaughter. By the end of the game, my soldiers can take a hit from a Muton Elite or a Heavy Floater (though they rarely do). Alt. Choice depends on your playstyle like others have said. Allows both actions to be used for Standard Shot, No abilities aside from the ones listed in the description are available after the first shot has been fired, not even. Need to take down that sectopod fast? 30. If you take your shots in the right order then you will get free ones far more often than you might expect. It isn't all about setting things up with rockets or whatever as some people seem to think. I used to exclusively use Double Tap since I knew consistently how many shots I would get. Combine that with In The Zone / Double Tap and you can have some fun. I prefer in the zone, it's usually relatively easy to remove the aliens cover with mec's, grenades, rocket launcher etc., so you have your sniper with squadsight to clean up afterwards. But man, oh, man if you can clear some cover with rockets/grenades, I have had a sniper … Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I prefer 2xTap, it seems like ITZ just has too many restrictions and X-Rays are almost always in cover from the sniper vantage. For me, 99% of the time the snipers target are in some kind of cover, so in the zone feels pretty situational for a sniper colonel. Martin. This man preaches The Gospel of the Col. Sniper. Because of Low Profile (at Major), they can use any piece of cover for concealment. Español - Latinoamérica (Spanish - Latin America), https://www.youtube.com/watch?v=I7obK0oTr_c. I do regret not taking gunslinger. Archived. For me, 99% of the time the snipers target are in some kind of cover, so in the zone feels pretty situational for a sniper colonel. - Page 2. A "double tap" can also refer to firing an extra shot to confirm a hostile kill, such as delivering a headshot to an already incapacitated or dead target. For XCOM: Enemy Unknown on the Xbox 360, a GameFAQs message board topic titled "In the zone or double tap for sniper class?" Double Tap, on the other hand, is useful in all situations. Double Tap Ability In The Zone . Rank You're browsing the GameFAQs Message Boards as a guest. © 2020 GAMESPOT, A RED VENTURES COMPANY. Double Tap is an ability of the Sniper Class in XCOM: Enemy Unknown. My. Sorry if this is a repost of what everyone else knows all too well already, but I bought the game 4 weeks ago and only managed to get a few hours in before an enforced hiatus. Sure ITZ is good for Chrysalids and stuff but the read strength of the sniper comes in eliminating high-profile targets. https://xcom.fandom.com/wiki/Double_Tap?oldid=48155. ... double tap is better if your sniper is more the "hang back and let the rest of the squad sight the enemies for you" type, while in the zone is better if you have a more close range sniper who can manuver around to … Not one shot, one shot, five shots, one shot, one shot, one shot, one shot, one shot, one shot, one shot. I typically prefer double tap (though I usually only have one sniper). The itz sniper is however completely unique in the role it fills. XCOM: Enemy Unknown. Snap Shot ITZ Snipers with Mimetic Skin are hilariously broke. © 2020 GAMESPOT, A RED VENTURES COMPANY. All trademarks are property of their respective owners in the US and other countries. Everything else? I figure anything that boosts aim/crit was good. XCOM: Enemy Unknown > General Discussions > Topic Details. Press question mark to learn the rest of the keyboard shortcuts. He's just that good XD -PsionicDude. I've also started using that run from cover shot, in combination with a mech with mines.. it's awesome, drop a mine them, then make him run and blow himself up.